Redid inserrt logic and grid registry, added an test oven, and changed .vscode settings to try and get better debugging.
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@@ -21,7 +21,7 @@ public partial class VoxelGridNode : Node3D, IProvide<IVoxelGridRegistry>, IProv
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IItemRenderer IProvide<IItemRenderer>.Value() => _itemRenderer;
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public override void _Ready()
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{
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GD.Print();
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// GD.Print();
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base._Ready();
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_voxelGridRegistry = new VoxelRegistry();
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_itemRenderer = new TestItemRendered();
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@@ -30,5 +30,20 @@ public partial class VoxelGridNode : Node3D, IProvide<IVoxelGridRegistry>, IProv
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AddChild(timer);//TEST
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// timer.Timeout += _itemRenderer.Tick;//TEST
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this.Provide();
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}
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public override void _Input(InputEvent @event)
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{
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if (@event.IsActionPressed("ui_up"))
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{
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foreach (var item in GetChildren())
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{
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if (item is ConveyorBeltStraight conveyor)
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{
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var node = conveyor.GetNode("Node") as TestItemConveyor;
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node.IsReversed = !node.IsReversed;
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}
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}
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}
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}
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}
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