This commit is contained in:
2026-04-15 22:22:56 -04:00
commit 5906f248f4
90 changed files with 6345 additions and 0 deletions

30
.github/workflows/spellcheck.yaml vendored Normal file
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name: "🧑‍🏫 Spellcheck"
on:
push:
pull_request:
jobs:
# We previously used the cspell action, but it didn't seem to properly respect
# the cspell.json file.
spellcheck:
name: "🧑‍🏫 Spellcheck"
# Prevents duplicate workflows from running on PR's that originate from the
# repository itself.
if: >
github.event_name != 'pull_request' ||
github.event.pull_request.head.repo.full_name !=
github.event.pull_request.base.repo.full_name
runs-on: ubuntu-latest
defaults:
run:
working-directory: "."
steps:
- uses: actions/checkout@v6
name: 🧾 Checkout
- uses: streetsidesoftware/cspell-action@v8
name: 📝 Check Spelling
with:
config: "./cspell.json"
incremental_files_only: false
root: "."

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.github/workflows/version_change.yaml vendored Normal file
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name: "🗂 Version Change"
on:
workflow_dispatch:
inputs:
version:
description: "Version (no 'v' prefix)"
required: true
jobs:
create_version_pull_request:
name: "🗂 Create Version Pull Request"
runs-on: ubuntu-latest
steps:
- name: "🧾 Checkout"
uses: actions/checkout@v6
- name: "📝 Change Version"
uses: vers-one/dotnet-project-version-updater@v1.7
with:
file: "ChickenGameTest.csproj"
version: ${{ github.event.inputs.version }}
- name: "⤴️ Create Pull Request"
uses: peter-evans/create-pull-request@v8
with:
token: ${{ secrets.GITHUB_TOKEN }}
branch: version/${{ github.event.inputs.version }}
commit-message: >
update version to ${{ github.event.inputs.version }}
title: >
"chore(project): update version to
${{ github.event.inputs.version }}"
body: >
chore(project): update the version to
${{ github.event.inputs.version }}.

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.github/workflows/visual_tests.yaml vendored Normal file
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name: 🖼 Visual Tests
on:
push:
pull_request:
jobs:
visual_tests:
name: 🖼 Visual Tests with ${{ matrix.render-driver }}
runs-on: ubuntu-latest
# Only run the workflow if it's not a PR or if it's a PR from a fork.
# This prevents duplicate workflows from running on PR's that originate
# from the repository itself.
if: github.event_name != 'pull_request' || github.event.pull_request.head.repo.full_name != github.event.pull_request.base.repo.full_name
env:
DOTNET_CLI_TELEMETRY_OPTOUT: true
DOTNET_NOLOGO: true
strategy:
# Don't cancel other runners if one fails.
fail-fast: false
matrix:
# Put the rendering drivers you want to use for tests here.
render-driver: [vulkan] # also: opengl3
defaults:
run:
# Use bash shells on all platforms.
shell: bash
steps:
- name: 🧾 Checkout
uses: actions/checkout@v6
with:
# If using git-lfs (large file storage), this ensures that your files
# are checked out properly.
lfs: true
# Make sure any git submodules are checked out as well.
submodules: 'recursive'
- name: 💽 Setup .NET SDK
uses: actions/setup-dotnet@v5
with:
# Use the .NET SDK from global.json in the root of the repository.
global-json-file: global.json
- name: 📦 Restore Dependencies
run: dotnet restore
- name: 💾 Add Graphics Driver Emulators Source
run: |
sudo rm -f /etc/apt/sources.list.d/microsoft-prod.list
sudo add-apt-repository -n ppa:kisak/kisak-mesa
- name: 💾 Install Graphics Driver Emulators
uses: awalsh128/cache-apt-pkgs-action@latest
with:
packages: mesa-vulkan-drivers binutils x11-xserver-utils
version: 1.0
- name: 🤖 Setup Godot
uses: chickensoft-games/setup-godot@v2
with:
# Version must include major, minor, and patch, and be >= 4.0.0
# Pre-release label is optional.
#
# In this case, we are using the version from global.json.
#
# This allows checks on renovatebot PR's to succeed whenever
# renovatebot updates the Godot SDK version.
version: global.json
- name: 🧑‍🔬 Generate .NET Bindings
run: godot --headless --build-solutions --quit || exit 0
- name: 🌋 Run Tests in Godot
run: |
xvfb-run godot --audio-driver Dummy --rendering-driver ${{ matrix.render-driver }} --run-tests --quit-on-finish
# The --coverage flag is used by GoDotTest to control the exit code
# of Godot by force-exiting through C#.
#
# Since Godot sometimes exits with non-zero exit codes (even on success),
# adding this flag to the above command may allow GoDotTest to ensure that
# this step will only fail when the tests fail, and not because Godot didn't
# exit cleanly.
#
# However, note that the --coverage flag can sometimes cause other failures
# by forcing Godot to exit before it can clean up its resources completely.
echo "Finished running tests in Godot with emulated ${{ matrix.render-driver }} graphics."