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34
.vscode/godot.code-snippets
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34
.vscode/godot.code-snippets
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{
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// Place your workspace snippets here. Each snippet is defined under a snippet name and has a scope, prefix, body and
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// description. Add comma separated ids of the languages where the snippet is applicable in the scope field. If scope
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// is left empty or omitted, the snippet gets applied to all languages. The prefix is what is
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// used to trigger the snippet and the body will be expanded and inserted. Possible variables are:
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// $1, $2 for tab stops, $0 for the final cursor position, and ${1:label}, ${2:another} for placeholders.
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// Placeholders with the same ids are connected.
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// Example:
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// "Print to console": {
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// "scope": "javascript,typescript",
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// "prefix": "log",
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// "body": [
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// "console.log('$1');",
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// "$2"
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// ],
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// "description": "Log output to console"
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// }
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"Godot [Export]": {
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"scope": "csharp",
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"prefix": [ "export" ],
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"body": [
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"[Export] ${1:public} ${2:Node} ${3:MyExport} { get; set; } = default!;"
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],
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"description": "Godot [Export] attribute"
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},
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"Godot [Signal]": {
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"scope": "csharp",
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"prefix": [ "signal" ],
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"body": [
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"[Signal] public delegate void ${1:My}EventHandler($2);"
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],
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"description": "Godot [Signal] attribute"
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}
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}
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