init
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54
project.godot
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54
project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[animation]
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compatibility/default_parent_skeleton_in_mesh_instance_3d=true
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[application]
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config/name="ChickenGameTest"
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run/main_scene="res://src/Main.tscn"
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config/features=PackedStringArray("4.6", "C#", "Mobile")
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config/icon="res://icon.png"
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[debug_draw_3d]
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settings/addon_root_folder="res://addons/debug_draw_3d"
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[display]
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window/size/viewport_width=720
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window/size/viewport_height=720
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window/size/initial_position_type=3
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window/size/window_width_override=1280
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window/size/window_height_override=720
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[dotnet]
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project/assembly_name="ChickenGameTest"
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[editor]
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naming/scene_name_casing=1
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[editor_plugins]
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enabled=PackedStringArray("res://addons/imrp/plugin.cfg")
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[gui]
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theme/default_font_multichannel_signed_distance_field=true
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theme/default_font_generate_mipmaps=true
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theme/default_theme_scale=2.0
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[rendering]
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renderer/rendering_method="mobile"
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