Added Arch Persitance and Relationships, styackable items, hot fixed Tags.containsAll. AutoList in Ordered!DList
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@@ -23,6 +23,7 @@ public partial class SlicerTest : Node3D, IProvide<IBeltPortHost>, IProvide<IVox
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private BeltPortHost _insertLogic = default!;
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public IBeltPortHost Value() => _insertLogic;
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[Dependency] public IVoxelGridRegistry GridRegistry => this.DependOn<IVoxelGridRegistry>();
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[Dependency] public IFoodFactoryApi FoodFactory => this.DependOn<IFoodFactoryApi>();
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[Dependency] public IRecipes Recipes => this.DependOn<IRecipes>();
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IVoxelGridRegistry IProvide<IVoxelGridRegistry>.Value() => GridRegistry;
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public GridTransform3D VoxelTransform
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@@ -46,7 +47,7 @@ public partial class SlicerTest : Node3D, IProvide<IBeltPortHost>, IProvide<IVox
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{
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_itemBeingHeld = itemData.GetItem();
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item.Dispose();
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GD.Print("Added Item to slicer");
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// GD.Print("Added Item to slicer");
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return true;
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}
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throw new NotImplementedException();
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@@ -54,10 +55,9 @@ public partial class SlicerTest : Node3D, IProvide<IBeltPortHost>, IProvide<IVox
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_guid = GridRegistry.Register(this, VoxelTransform.Origin);
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this.Provide();
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var time = new Timer() { Autostart = true, OneShot = false, WaitTime = .1 };
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AddChild(time);
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time.Timeout += () =>
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// var time = new Timer() { Autostart = true, OneShot = false, WaitTime = .1 };
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// AddChild(time);
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FoodFactory.TickManger.GameTick += _ =>
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{
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if (sliced.Any())
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@@ -83,11 +83,12 @@ public partial class SlicerTest : Node3D, IProvide<IBeltPortHost>, IProvide<IVox
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unsafe
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{
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while (RecipeProcessor.TryProcess(
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ref recipes,
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ref context,
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ref builder,
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&DestroyEntity,
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out var created
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recipes: ref recipes,
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context: ref context,
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builder: ref builder,
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destroyEntity: &DestroyEntity,
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filter: &RecipeProcessor.FilterByPass,
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resultEntity: out var created
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))
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{
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_itemBeingHeld = Entity.Null;
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