Major Changes including Options menu, logic blocks, modding system, and more.
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29
src/Game/GameLogicState.g.puml
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29
src/Game/GameLogicState.g.puml
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@startuml GameLogicState
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state "GameLogicState" as GameLogicState {
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state "Paused" as GameLogicState_Paused {
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state "OptionsMenu" as GameLogicState_OptionsMenu
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state "Saving" as GameLogicState_Saving
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}
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state "Playing" as GameLogicState_Playing
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state "Quit" as GameLogicState_Quit
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}
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GameLogicState_OptionsMenu --> GameLogicState_OptionsMenu : OpenOptionMenu
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GameLogicState_OptionsMenu --> GameLogicState_Paused : PauseButtonPressed
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GameLogicState_Paused --> GameLogicState_OptionsMenu : OpenOptionMenu
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GameLogicState_Paused --> GameLogicState_Playing : PauseButtonPressed
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GameLogicState_Paused --> GameLogicState_Quit : GotoMainMenu
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GameLogicState_Paused --> GameLogicState_Saving : SaveRequested
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GameLogicState_Playing --> GameLogicState_Paused : PauseButtonPressed
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GameLogicState_Saving --> GameLogicState_Paused : SaveCompleted
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GameLogicState_Saving --> GameLogicState_Saving : GotoMainMenu
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GameLogicState_Saving --> GameLogicState_Saving : OpenOptionMenu
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GameLogicState_Saving --> GameLogicState_Saving : PauseButtonPressed
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GameLogicState_OptionsMenu : OnEnter → ShowOptionMenu
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GameLogicState_OptionsMenu : OnPauseButtonPressed → ShowPauseMenu
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GameLogicState_Paused : OnEnter → SetPauseMode, ShowPauseMenu
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GameLogicState_Paused : OnExit → ExitPauseMenu, SetPauseMode
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GameLogicState_Playing : OnEnter → HideMenus
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GameLogicState_Saving : OnEnter → ShowPauseSaveOverlay, StartSaving
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@enduml
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