namespace FoodFactory; public abstract partial record AppLogicState { public static class Output { public readonly record struct StartLoadingSaveFile(); // public readonly record struct StartLoadingSaveFile(LoadGameArgs Save); public readonly record struct SetUpGameScene; public readonly record struct ShowGameCreationWindow; // public readonly record struct HideGameCreationWindow; public readonly record struct ShowMainMenu; public readonly record struct ShowOptionMenu; public readonly record struct ShowModsMenu; // public readonly record struct ShowHideMenu; public readonly record struct PlayGame; public readonly record struct ShowGame; // public readonly record struct HideGame; public readonly record struct RemoveExistingGame; public readonly record struct ShowGameLoadingWindow; public readonly record struct QuitGame; // public readonly record struct HideGameLoadingWindow; } }