namespace FoodFactory.Equipment; using System; using System.Collections.Generic; using System.Linq; using Arch.Core; using Arch.Core.Extensions; using Arch.Relationships; using Chickensoft.AutoInject; using Chickensoft.Introspection; using FoodFactory; using FoodFactory.Conveyors; using FoodFactory.Items; using FoodFactory.Math; using FoodFactory.Recipes; using FoodFactory.Voxel; using Godot; using SJK.Functional; [Meta(typeof(IAutoNode))] public partial class StackerTest : Node3D, IProvide, IProvide { public override void _Notification(int what) => this.Notify(what); private BeltPortHost _insertLogic = default!; public IBeltPortHost Value() => _insertLogic; [Dependency] public IVoxelGridRegistry GridRegistry => this.DependOn(); [Dependency] public IFoodFactoryApi FoodFactory => this.DependOn(); [Dependency] public IRecipes Recipes => this.DependOn(); IVoxelGridRegistry IProvide.Value() => GridRegistry; public GridTransform3D VoxelTransform { get => GridTransform3D.FromGodot(GlobalTransform); set => GlobalTransform = value.ToGodot(); } private Entity _output = Entity.Null; private List _inputs = []; private VoxelGuid _guid; public void OnResolved() { _insertLogic = new BeltPortHost(); _insertLogic.Bind(port => port is BeltPort beltPort && beltPort.PortName == "Input", () => new DelegateInsertBeltItemLogic(canAccept, canInsert)); _insertLogic.Bind(port => port is BeltPort beltPort && beltPort.PortName == "OutPut", () => new DelegateInsertBeltItemLogic((_, _) => false, (_, _) => false)); bool canAccept(IBeltPort port, IBeltItem item) => _inputs.Count < 2; bool canInsert(IBeltPort beltPort, IBeltItem item) { if (item is IBeltItemData itemData) { _inputs.Add(itemData.GetItem()); item.Dispose(); // GD.Print("Added Item to Stacker"); return true; } throw new NotImplementedException(); } _guid = GridRegistry.Register(this, VoxelTransform.Origin); this.Provide(); // var time = new Timer() { Autostart = true, OneShot = false, WaitTime = .1 }; // AddChild(time); FoodFactory.TickManger.GameTick += _ => { if (_output.Id != -1) { var port = _insertLogic.GetPorts().FirstOrNone(port => port is BeltPort beltPort && beltPort.PortName == "OutPut").Bind(f => f.GetPortFacing(GridRegistry)); if (port.HasValue(out var v) && v.TryInsert(new TestItem() { Item = _output }, LaneSpan.One, 0)) { _output = Entity.Null; } } if (_inputs.Count < 2)//TODO have a better way of dertming if item is valid, possibly nullable { return; } Span items = [_inputs[0], _inputs[1]]; var context = new RecipeContext(World.Worlds[0], items); var builder = new RecipeResultBuilder(stackalloc bool[10], new ItemBuilder[10]); Span mapping = stackalloc int[2]; // var recipe = new PotatoCookRecipe(); var recipes = Recipes.GetRecipes("stack", 2, [_inputs[0].Get(), _inputs[1].Get()], [], new RecipeOutput(1), mapping); unsafe { while (RecipeProcessor.TryProcess( recipes: ref recipes, context: ref context, builder: ref builder, destroyEntity: &DestroyEntity, filter: &RecipeProcessor.FilterByPass, resultEntity: out var created )) { _output = created[0]; ref var relation = ref _output.GetRelationships(); var count = relation.Count; GD.Print(string.Join(',', relation._elements)); foreach (var item in relation) { GD.Print(string.Join(',', item.Key.GetAllComponents())); } _inputs.Clear(); break; } } }; } private static void DestroyEntity(Entity entity) => World.Worlds[entity.WorldId].Destroy(entity); public override void _ExitTree() { GridRegistry.UnRegister(_guid); base._ExitTree(); } }