Files
FoodFactory/ChickenGameTest.csproj
2026-04-15 22:22:56 -04:00

78 lines
4.0 KiB
XML

<Project Sdk="Godot.NET.Sdk/4.6.2">
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<LangVersion>latest</LangVersion>
<Nullable>enable</Nullable>
<RootNamespace>ChickenGameTest</RootNamespace>
<!-- Catch compiler-mismatch issues with the Introspection generator as early as possible -->
<WarningsAsErrors>CS9057</WarningsAsErrors>
<!-- Required for some nuget packages to work -->
<!-- godotengine/godot/issues/42271#issuecomment-751423827 -->
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<!-- To show generated files -->
<!-- <EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles> -->
<!--
<CompilerGeneratedFilesOutputPath>.generated</CompilerGeneratedFilesOutputPath>
-->
<DebugType>portable</DebugType>
<DebugSymbols>true</DebugSymbols>
<Title>ChickenGameTest</Title>
<Version>1.0.0</Version>
<Description>ChickenGameTest</Description>
<Copyright>© 2024 SuperJrKing</Copyright>
<Authors>SuperJrKing</Authors>
<Company>SuperJrKing</Company>
<SkipTests Condition="'$(SKIP_TESTS)' != ''">true</SkipTests>
<RunTests>false</RunTests>
</PropertyGroup>
<PropertyGroup Condition="&#xA; ('$(Configuration)' == 'Debug' or '$(Configuration)' == 'ExportDebug')&#xA; and '$(SkipTests)' != 'true' ">
<RunTests>true</RunTests>
<DefineConstants>$(DefineConstants);RUN_TESTS</DefineConstants>
</PropertyGroup>
<ItemGroup>
<!-- Production dependencies go here! -->
<PackageReference Include="Chickensoft.GameTools" Version="3.1.6" />
<PackageReference Include="SjkScripts" Version="1.0.1" />
<PackageReference Include="System.IO.Abstractions" Version="22.1.0" />
<PackageReference Include="EnvironmentAbstractions" Version="5.0.0" />
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.6.0" PrivateAssets="all" OutputItemType="analyzer" />
<PackageReference Include="Chickensoft.SaveFileBuilder" Version="1.3.54" />
<PackageReference Include="Chickensoft.AutoInject" Version="2.9.18" PrivateAssets="all" />
<PackageReference Include="Chickensoft.Collections" Version="3.1.4" />
<PackageReference Include="Chickensoft.GodotNodeInterfaces" Version="2.4.57" />
<PackageReference Include="Chickensoft.Introspection" Version="3.0.2" />
<PackageReference Include="Chickensoft.Introspection.Generator" Version="3.0.2" PrivateAssets="all" OutputItemType="analyzer" />
<PackageReference Include="Chickensoft.Serialization" Version="3.1.0" />
<PackageReference Include="Chickensoft.Serialization.Godot" Version="0.8.46" />
<PackageReference Include="Chickensoft.LogicBlocks" Version="5.20.0" />
<PackageReference Include="Chickensoft.LogicBlocks.DiagramGenerator" Version="5.20.0" PrivateAssets="all" OutputItemType="analyzer" />
<PackageReference Include="Chickensoft.UMLGenerator" Version="1.1.0" />
<PackageReference Include="Chickensoft.Sync" Version="2.2.0" />
</ItemGroup>
<ItemGroup Condition="'$(RunTests)' == 'true'">
<!-- Test dependencies go here! -->
<!-- Dependencies added here will not be included in release builds. -->
<PackageReference Include="Chickensoft.GoDotTest" Version="2.0.27" />
<!-- Used to drive test scenes when testing visual code -->
<PackageReference Include="Chickensoft.GodotTestDriver" Version="3.1.56" />
<!-- Bring your own assertion library for tests! -->
<!-- We're using Shouldly for this example, but you can use anything. -->
<PackageReference Include="Shouldly" Version="4.3.0" />
<!-- LightMock is a mocking library that works without reflection. -->
<PackageReference Include="LightMock.Generator" Version="1.2.3" />
<!-- LightMoq is a Chickensoft package which makes it more like Moq. -->
<PackageReference Include="LightMoq" Version="0.1.0" />
</ItemGroup>
<ItemGroup Condition="'$(RunTests)' != 'true'">
<Compile Remove="test/**/*.cs" />
<None Remove="test/**/*" />
<EmbeddedResource Remove="test/**/*" />
</ItemGroup>
</Project>