77 lines
3.1 KiB
C#
77 lines
3.1 KiB
C#
using System;
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using System.Collections.Generic;
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using Godot;
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using Godot.Collections;
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namespace SJK.GodotHelpers;
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public static class VariantUtils
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{
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public static Variant SafeToVariant(object value)
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{
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return value switch
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{
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null => new Variant(),
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bool b => Variant.From(b),
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int i => Variant.From(i),
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long l => Variant.From((int)l), // Godot Variant only supports 32-bit int
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float f => Variant.From(f),
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double d => Variant.From((float)d),
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string s => Variant.From(s),
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Vector2 v2 => Variant.From(v2),
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Vector2I v2i => Variant.From(v2i),
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Vector3 v3 => Variant.From(v3),
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Vector3I v3i => Variant.From(v3i),
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Vector4 v4 => Variant.From(v4),
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Vector4I v4i => Variant.From(v4i),
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Rect2 rect2 => Variant.From(rect2),
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Rect2I rect2i => Variant.From(rect2i),
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Quaternion q => Variant.From(q),
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Basis basis => Variant.From(basis),
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Transform2D t2d => Variant.From(t2d),
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Transform3D t3d => Variant.From(t3d),
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Color color => Variant.From(color),
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Plane plane => Variant.From(plane),
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Aabb aabb => Variant.From(aabb),
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GodotObject go => Variant.From(go),
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byte[] bytes => Variant.From(bytes),
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StringName sn => Variant.From(sn),
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NodePath np => Variant.From(np),
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Callable call => Variant.From(call),
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Signal sig => Variant.From(sig),
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Dictionary dict => Variant.From(dict),
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Godot.Collections.Array array => Variant.From(array),
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_ => throw new InvalidCastException($"Unsupported type '{value?.GetType().FullName}' for Variant conversion.")
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};
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}
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public static Type GetSystemType(this Variant.Type type) => type switch
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{
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Variant.Type.Nil => typeof(object),
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Variant.Type.Bool => typeof(bool),
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Variant.Type.Int => typeof(int),
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Variant.Type.Float => typeof(float),
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Variant.Type.String => typeof(string),
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Variant.Type.Vector2 => typeof(Vector2),
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Variant.Type.Vector2I => typeof(Vector2I),
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Variant.Type.Rect2 => typeof(Rect2),
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Variant.Type.Rect2I => typeof(Rect2I),
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Variant.Type.Vector3 => typeof(Vector3),
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Variant.Type.Vector3I => typeof(Vector3I),
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Variant.Type.Vector4 => typeof(Vector4),
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Variant.Type.Vector4I => typeof(Vector4I),
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Variant.Type.Transform2D => typeof(Transform2D),
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Variant.Type.Transform3D => typeof(Transform3D),
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Variant.Type.Basis => typeof(Basis),
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Variant.Type.Quaternion => typeof(Quaternion),
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Variant.Type.Aabb => typeof(Aabb),
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Variant.Type.Color => typeof(Color),
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Variant.Type.Plane => typeof(Plane),
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Variant.Type.StringName => typeof(StringName),
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Variant.Type.NodePath => typeof(NodePath),
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Variant.Type.Rid => typeof(Rid),
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Variant.Type.Object => typeof(GodotObject),
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Variant.Type.Callable => typeof(Callable),
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Variant.Type.Signal => typeof(Signal),
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Variant.Type.Dictionary => typeof(Godot.Collections.Dictionary),
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Variant.Type.Array => typeof(Godot.Collections.Array),
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_ => typeof(object)
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};
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} |