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Author SHA1 Message Date
8062242c1a brute force
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2026-06-10 16:48:58 -04:00
157a4d38b1 Atempent 2
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2026-06-10 16:44:40 -04:00
ceb4b81b36 why not work
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2026-06-10 16:27:50 -04:00
82ff05fb30 HELP
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2026-06-10 16:20:33 -04:00
5a6414b2dd seeing if chaning vesion in godot csproj works, and patch
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2026-06-10 16:05:42 -04:00
dceaea78c6 attepted fix in wrong spot.
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2026-06-10 15:10:54 -04:00
d05e0b8710 Trying to fix uid causing spellcheck error
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2026-06-10 15:04:54 -04:00
5 changed files with 44 additions and 29 deletions

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@@ -65,14 +65,16 @@ jobs:
# Use the .NET SDK from global.json in the root of the repository. # Use the .NET SDK from global.json in the root of the repository.
global-json-file: global.json global-json-file: global.json
# Write version to file so .NET will build correct version. # Write version to file so .NET will build correct version.
# - name: Write Version to File
# uses: jacobtomlinson/gha-find-replace@v3
# with:
# find: "0.0.0-devbuild"
# replace: ${{ steps.next-version.outputs.version }}
# regex: false
# include: GodotHelper/GodotHelper.csproj
- name: Write Version to File - name: Write Version to File
uses: jacobtomlinson/gha-find-replace@v3 run: |
with: sed -i 's/0.0.0-devbuild/${{ steps.next-version.outputs.version }}/g' GodotHelper/GodotHelper.csproj
find: "0.0.0-devbuild"
replace: ${{ steps.next-version.outputs.version }}
regex: false
include: GodotHelper/GodotHelper.csproj
- name: Build - name: Build
working-directory: GodotHelper working-directory: GodotHelper
run: dotnet build -c Release run: dotnet build -c Release
@@ -85,25 +87,25 @@ jobs:
echo "Found package: $package" echo "Found package: $package"
echo "${{ steps.package-path.outputs.package }}" echo "${{ steps.package-path.outputs.package }}"
- name: Create Release # - name: Create Release
run: | # run: |
version="${{ steps.next-version.outputs.version }}" # version="${{ steps.next-version.outputs.version }}"
curl -X POST "http://192.168.1.4:3000/api/packages/Ronnie/GodotHelpers/releases" \ # curl -X POST "http://192.168.1.4:3000/api/packages/Ronnie/GodotHelpers/releases" \
-H "Authorization: token ${{ secrets.GH_BASIC }}" \ # -H "Authorization: token ${{ secrets.GH_BASIC }}" \
-H "Content-Type: application/json" \ # -H "Content-Type: application/json" \
-d "{ # -d "{
\"tag_name\": \"$version\", # \"tag_name\": \"$version\",
\"name\": \"v$version\", # \"name\": \"v$version\",
\"body\": \"Auto release $version\" # \"body\": \"Auto release $version\"
}" # }"
- name: Publish to Nuget - name: Publish to Nuget
run: | run: |
dotnet nuget push "${{ steps.package-path.outputs.package }}" \ dotnet nuget push "${{ steps.package-path.outputs.package }}" \
--source "http://192.168.1.4:3000/api/packages/Ronnie/nuget/index.json" \ --source "http://192.168.1.4:3000/api/packages/Ronnie/nuget/index.json" \
--allow-insecure-connections \ --allow-insecure-connections \
--api-key "${{ secrets.NUGET_KEY }}" \ --api-key "${{ secrets.NUGET_KEY }}" \
--skip-duplicate # --skip-duplicate

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@@ -11,10 +11,10 @@ public static class MyNodeExtensions
/// <summary> /// <summary>
/// Checks if given Property exists on <c>Base</c> /// Checks if given Property exists on <c>Base</c>
/// </summary> /// </summary>
/// <param name="Base">Current <c>GodotObject</c></param> /// <param name="base">Current <c>GodotObject</c></param>
/// <param name="PropertyName">Property Name</param> /// <param name="propertyName">Property Name</param>
/// <returns><c>bool</c> true if given property exists on Base</returns> /// <returns><c>bool</c> true if given property exists on Base</returns>
public static bool HasProperty(this GodotObject Base, string PropertyName) public static bool HasProperty(this GodotObject @base, string propertyName)
{ {
/* /*
Returns the object's property list as an Godot.Collections.Array of dictionaries. Returns the object's property list as an Godot.Collections.Array of dictionaries.
@@ -26,9 +26,9 @@ public static class MyNodeExtensions
- hint_string depends on the hint (see PropertyHint); - hint_string depends on the hint (see PropertyHint);
- usage is a combination of PropertyUsageFlags. - usage is a combination of PropertyUsageFlags.
*/ */
foreach (var Property in Base.GetPropertyListEx()) foreach (var property in @base.GetPropertyListEx())
{ {
if (Property.Name == PropertyName) if (property.Name == propertyName)
{ {
return true; return true;
} }
@@ -39,7 +39,7 @@ public static class MyNodeExtensions
public static (Node node, Resource resource, NodePath remaining) GetNodeAndResourceEx(this Node self, NodePath path) public static (Node node, Resource resource, NodePath remaining) GetNodeAndResourceEx(this Node self, NodePath path)
{ {
var result = self.GetNodeAndResource(path); var result = self.GetNodeAndResource(path);
return ((Node)result[0], (Resource)result[1], (NodePath)result[2]); return ((Node)(GodotObject)result[0], (Resource)(GodotObject)result[1], (NodePath)result[2]);
} }
public static void QueueFreeChildren(this Node node) => node.GetChildren().ToList().ForEach(item => item.QueueFree()); public static void QueueFreeChildren(this Node node) => node.GetChildren().ToList().ForEach(item => item.QueueFree());
public static void QueueFreeChildren(this Node node, Func<Node, bool> predicate) => node.GetChildren().Where(predicate).ToList().ForEach(item => item.QueueFree()); public static void QueueFreeChildren(this Node node, Func<Node, bool> predicate) => node.GetChildren().Where(predicate).ToList().ForEach(item => item.QueueFree());

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@@ -1,7 +1,7 @@
using Godot;
namespace GodotHelpers.Raycasts; namespace GodotHelpers.Raycasts;
using Godot;
public record ShapeCastResult3D( public record ShapeCastResult3D(
GodotObject Collider, GodotObject Collider,
int ColliderId, int ColliderId,

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@@ -1,8 +1,8 @@
namespace SJK.GodotHelpers;
using System; using System;
using System.Collections.Generic;
using Godot; using Godot;
using Godot.Collections; using Godot.Collections;
namespace SJK.GodotHelpers;
public static class VariantUtils public static class VariantUtils
{ {
@@ -73,6 +73,18 @@ public static class VariantUtils
Variant.Type.Signal => typeof(Signal), Variant.Type.Signal => typeof(Signal),
Variant.Type.Dictionary => typeof(Dictionary), Variant.Type.Dictionary => typeof(Dictionary),
Variant.Type.Array => typeof(Godot.Collections.Array), Variant.Type.Array => typeof(Godot.Collections.Array),
Variant.Type.Projection => throw new NotImplementedException(),
Variant.Type.PackedByteArray => throw new NotImplementedException(),
Variant.Type.PackedInt32Array => throw new NotImplementedException(),
Variant.Type.PackedInt64Array => throw new NotImplementedException(),
Variant.Type.PackedFloat32Array => throw new NotImplementedException(),
Variant.Type.PackedFloat64Array => throw new NotImplementedException(),
Variant.Type.PackedStringArray => throw new NotImplementedException(),
Variant.Type.PackedVector2Array => throw new NotImplementedException(),
Variant.Type.PackedVector3Array => throw new NotImplementedException(),
Variant.Type.PackedColorArray => throw new NotImplementedException(),
Variant.Type.PackedVector4Array => throw new NotImplementedException(),
Variant.Type.Max => throw new NotImplementedException(),
_ => typeof(object) _ => typeof(object)
}; };
} }

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@@ -4,6 +4,7 @@
], ],
"ignorePaths": [ "ignorePaths": [
"**/*.tscn", "**/*.tscn",
"**/*.uid",
"**/*.import", "**/*.import",
"**/badges/**/*.*", "**/badges/**/*.*",
"**/coverage/**/*.*", "**/coverage/**/*.*",