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Author SHA1 Message Date
9b83721f17 SJK scriptts Bumped to 1.0.17
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2026-06-10 14:35:17 -04:00
247300c09c Bumped SJKScript Vesion and added vector Lerp 2026-06-10 14:34:33 -04:00
28c5f3ac1a added fetch tags to see if helps
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Tests / Evaluate Tests on ubuntu-latest (push) Successful in 2m21s
2026-04-14 00:23:39 -04:00
4 changed files with 38 additions and 3 deletions

View File

@@ -39,6 +39,7 @@ jobs:
lfs: true
submodules: 'recursive'
fetch-depth: 0 # So we can get all tags.
fetch-tags: true
- name: Read Current Project Version
id: current-version

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@@ -48,6 +48,7 @@
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="GodotSharp" Version="4.6.2" />
<PackageReference Include="SjkScripts" Version="1.0.15" />
<PackageReference Include="SjkScripts" Version="1.0.17" />
<!-- [1.2.3,2.3.4] use range of versions -->
</ItemGroup>
</Project>

View File

@@ -8,7 +8,7 @@ public static partial class SJKMath
// Mathf.Lerp(from.Y, to.Y, weight),
// Mathf.Lerp(from.Z, to.Z, weight)
// );
public static Vector3 Lerp(Vector3 from, Vector3 to, float weight) => new Vector3(
public static Vector3 Lerp(this Vector3 from, Vector3 to, float weight) => new Vector3(
Mathf.Lerp(from.X, to.X, weight),
Mathf.Lerp(from.Y, to.Y, weight),
Mathf.Lerp(from.Z, to.Z, weight)
@@ -17,7 +17,7 @@ public static partial class SJKMath
// Mathf.Lerp(from.X, to.X, weight),
// Mathf.Lerp(from.Y, to.Y, weight)
// );
public static Vector2 Lerp(Vector2 from, Vector2 to, float weight) => new Vector2(
public static Vector2 Lerp(this Vector2 from, Vector2 to, float weight) => new Vector2(
Mathf.Lerp(from.X, to.X, weight),
Mathf.Lerp(from.Y, to.Y, weight)
);

View File

@@ -0,0 +1,33 @@
namespace GodotHelpers;
using Godot;
public static partial class SJKMath
{
public static Vector3I RoundToIntVector(this Vector3 vector) => new Vector3I(
Mathf.RoundToInt(vector.X),
Mathf.RoundToInt(vector.Y),
Mathf.RoundToInt(vector.Z)
);
public static Vector3I FloorToIntVector(this Vector3 vector) => new Vector3I(
Mathf.FloorToInt(vector.X),
Mathf.FloorToInt(vector.Y),
Mathf.FloorToInt(vector.Z)
);
public static Vector3I CeilToIntVector(this Vector3 vector) => new Vector3I(
Mathf.CeilToInt(vector.X),
Mathf.CeilToInt(vector.Y),
Mathf.CeilToInt(vector.Z)
);
public static Vector2I RoundToIntVector(this Vector2 vector) => new Vector2I(
Mathf.RoundToInt(vector.X),
Mathf.RoundToInt(vector.Y)
);
public static Vector2I FloorToIntVector(this Vector2 vector) => new Vector2I(
Mathf.FloorToInt(vector.X),
Mathf.FloorToInt(vector.Y)
);
public static Vector2I CeilToIntVector(this Vector2 vector) => new Vector2I(
Mathf.CeilToInt(vector.X),
Mathf.CeilToInt(vector.Y)
);
}