78 lines
4.0 KiB
XML
78 lines
4.0 KiB
XML
<Project Sdk="Godot.NET.Sdk/4.6.2">
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<PropertyGroup>
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<TargetFramework>net10.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<LangVersion>latest</LangVersion>
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<Nullable>enable</Nullable>
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<RootNamespace>ChickenGameTest</RootNamespace>
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<!-- Catch compiler-mismatch issues with the Introspection generator as early as possible -->
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<WarningsAsErrors>CS9057</WarningsAsErrors>
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<!-- Required for some nuget packages to work -->
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<!-- godotengine/godot/issues/42271#issuecomment-751423827 -->
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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<!-- To show generated files -->
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<!-- <EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles> -->
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<!--
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<CompilerGeneratedFilesOutputPath>.generated</CompilerGeneratedFilesOutputPath>
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-->
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<DebugType>portable</DebugType>
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<DebugSymbols>true</DebugSymbols>
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<Title>ChickenGameTest</Title>
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<Version>1.0.0</Version>
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<Description>ChickenGameTest</Description>
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<Copyright>© 2024 SuperJrKing</Copyright>
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<Authors>SuperJrKing</Authors>
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<Company>SuperJrKing</Company>
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<SkipTests Condition="'$(SKIP_TESTS)' != ''">true</SkipTests>
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<RunTests>false</RunTests>
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</PropertyGroup>
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<PropertyGroup Condition="
 ('$(Configuration)' == 'Debug' or '$(Configuration)' == 'ExportDebug')
 and '$(SkipTests)' != 'true' ">
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<RunTests>true</RunTests>
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<DefineConstants>$(DefineConstants);RUN_TESTS</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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<!-- Production dependencies go here! -->
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<PackageReference Include="Chickensoft.GameTools" Version="3.1.6" />
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<PackageReference Include="SjkScripts" Version="1.0.1" />
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<PackageReference Include="System.IO.Abstractions" Version="22.1.0" />
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<PackageReference Include="EnvironmentAbstractions" Version="5.0.0" />
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<PackageReference Include="GodotSharp.SourceGenerators" Version="2.6.0" PrivateAssets="all" OutputItemType="analyzer" />
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<PackageReference Include="Chickensoft.SaveFileBuilder" Version="1.3.54" />
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<PackageReference Include="Chickensoft.AutoInject" Version="2.9.18" PrivateAssets="all" />
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<PackageReference Include="Chickensoft.Collections" Version="3.1.4" />
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<PackageReference Include="Chickensoft.GodotNodeInterfaces" Version="2.4.57" />
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<PackageReference Include="Chickensoft.Introspection" Version="3.0.2" />
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<PackageReference Include="Chickensoft.Introspection.Generator" Version="3.0.2" PrivateAssets="all" OutputItemType="analyzer" />
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<PackageReference Include="Chickensoft.Serialization" Version="3.1.0" />
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<PackageReference Include="Chickensoft.Serialization.Godot" Version="0.8.46" />
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<PackageReference Include="Chickensoft.LogicBlocks" Version="5.20.0" />
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<PackageReference Include="Chickensoft.LogicBlocks.DiagramGenerator" Version="5.20.0" PrivateAssets="all" OutputItemType="analyzer" />
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<PackageReference Include="Chickensoft.UMLGenerator" Version="1.1.0" />
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<PackageReference Include="Chickensoft.Sync" Version="2.2.0" />
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</ItemGroup>
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<ItemGroup Condition="'$(RunTests)' == 'true'">
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<!-- Test dependencies go here! -->
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<!-- Dependencies added here will not be included in release builds. -->
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<PackageReference Include="Chickensoft.GoDotTest" Version="2.0.27" />
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<!-- Used to drive test scenes when testing visual code -->
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<PackageReference Include="Chickensoft.GodotTestDriver" Version="3.1.56" />
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<!-- Bring your own assertion library for tests! -->
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<!-- We're using Shouldly for this example, but you can use anything. -->
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<PackageReference Include="Shouldly" Version="4.3.0" />
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<!-- LightMock is a mocking library that works without reflection. -->
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<PackageReference Include="LightMock.Generator" Version="1.2.3" />
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<!-- LightMoq is a Chickensoft package which makes it more like Moq. -->
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<PackageReference Include="LightMoq" Version="0.1.0" />
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</ItemGroup>
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<ItemGroup Condition="'$(RunTests)' != 'true'">
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<Compile Remove="test/**/*.cs" />
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<None Remove="test/**/*" />
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<EmbeddedResource Remove="test/**/*" />
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</ItemGroup>
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</Project>
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