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FoodFactory/project.godot
2026-04-15 22:22:56 -04:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[animation]
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application]
config/name="ChickenGameTest"
run/main_scene="res://src/Main.tscn"
config/features=PackedStringArray("4.6", "C#", "Mobile")
config/icon="res://icon.png"
[debug_draw_3d]
settings/addon_root_folder="res://addons/debug_draw_3d"
[display]
window/size/viewport_width=720
window/size/viewport_height=720
window/size/initial_position_type=3
window/size/window_width_override=1280
window/size/window_height_override=720
[dotnet]
project/assembly_name="ChickenGameTest"
[editor]
naming/scene_name_casing=1
[editor_plugins]
enabled=PackedStringArray("res://addons/imrp/plugin.cfg")
[gui]
theme/default_font_multichannel_signed_distance_field=true
theme/default_font_generate_mipmaps=true
theme/default_theme_scale=2.0
[rendering]
renderer/rendering_method="mobile"